Ep. 24. Petals to the Metal - Chapter Seven

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BWAAAAAAAAHHHHHHHH! That's the sound of a horn, meaning it's time for the Battlewagon Races we've been building up to for six episodes to begin. BUCKLE UP. Taako holds a coronation. Magnus leaps before looking. Merle gets a face hug.

Comments

A drow wearing an octopus mask

That's basically the same thing as an illithid, right?

P.S. If I ever start my own podcast, I'm pretty sure that it's going to tbe called "The Most Dangerous Octopus". Or if I get married and we decide to do the thing where you pick a new last name to share.

Dreading the switch

Please let the switch episode be non-canon. The Flop House guys have the most annoying voices this side of Gilbert Gottfried.

Silly suggestion

Hey, since you guys are doing Mad Max meets D&D this week you should consider adding elements from Dark Sun which has a pretty similar premise.

https://en.wikipedia.org/wiki/Dark_Sun

BWAAAAAAAAHHHHHHHH!

BWAAAAAAAAHHHHHHHH! is also the noise I made when I heard about the Flop House/Adventure Zone swap. My two all-time favorite podcasts, together at last!

Fantasy Costco

this is the wrong place to suggest the origami door.

tl;dr a door that goes to a bedroom.

The origami door is a piece of folded paper the size of a deck of cards. When unfolded and placed against a wall, it becomes a spooky portal to a room. An arcana check determines what sort of room. It takes 15 minutes to unfold a door or to fold the door back into a deck of cards.

At a check of 10 or less the door is a rough wooden door that leads to a dungeon cell equipped with the latest in rusty chains and straw for sleeping.

A check of 11 to 15 makes a flimsy cloth door that leads to a tent like room with a few bed rolls. Sleeping in this room gives a one time +1 bonus to fort until the next extended rest.

A check of 16 to 20 makes a well crafted wood door that leads to a cozy cottage with several bunks. The cottage includes rough provisions for the night. Sleeping in this room gives a +1 bonus to fort until the next extended rest.

A check of 21 to 25 makes a classy wrought iron door that leads to a pleasant hotel suite with several adjoining bedrooms. The hotel room includes decent provisions for the night. Sleeping in this room gives a +1 to fort and reflex until the next extended rest.

A check of 26 to 30 makes a bejewelled golden door that leads to a palace suite.
It's nice in here. Get +1 to fort reflex and will until the next extended rest.

a check of 31 or higher makes a crystal door with an inset crystal eye. This door leads to a magician's tower. Various salves allow the party to regain all their hit points. The door alerts the party to any attempt at intrusion. Get +1 to fort reflex and will until the next extended rest.

Oh noes!!!

The player isn't showing up :o